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Capture The Flag Game

​Capture the flag game with UE4

 

Blueprint and c++

This is a short demo game to show case my understanding of network replications in UE4. This game is developed almost entirely in c++ with material and parts of the widget programmed in blueprint.

Game Rules:

Winconditions:
1.) Opponent reaches 0 health
2.) Reaches 10 Score.

Health:
1.) You lose health by falling

Score:
1.)You gain points by touching the score platform for the first time and remaining on the score platform.

2.)After touching the score platform, the owning team will change and the other team will need to change the owning team before capturing now.

3.)The Scoring platform is a transclusent cube above and the break platform is a transclusent cube below.

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